Card Text
When this hits, create a Runechant token.If you've dealt arcane damage to an opposing hero this turn, this gets Go again.Card Details
Rarity: Common
Number: ROS147
Card Type: Action
Card ...
Card Text
When this hits, create a Runechant token.If you've dealt arcane damage to an opposing hero this turn, this gets Go again.Card Details
Rarity: Common
Number: ROS148
Card Type: Action
Card ...
Card Text
Your next Runeblade attack this turn gets +3[Power].Create a Runechant token.Go againCard Details
Rarity: Common
Number: ROS158
Card Type: Action
Class: Runeblade
Cost: 2
Pitch Value: 1
D...
Card Text
Your next Runeblade attack this turn gets +2[Power].Create a Runechant token.Go againCard Details
Rarity: Common
Number: ROS159
Card Type: Action
Class: Runeblade
Cost: 2
Pitch Value: 2
D...
Card Text
Action -- Destroy this: Amp 1. Go again (The next time you would deal arcane damage this turn, instead deal that much plus 1.)Card Details
Rarity: Common
Number: ROS165
Card Type: Equipme...
Card Text
Deal 4 arcane damage to any target.Instant -- Discard this: If an action or instant card you control would deal arcane damage this turn, instead it deals that much plus 1.Card Details
Rar...
Card Text
Deal 4 arcane damage to any target.Instant -- Discard this: If an action or instant card you control would deal arcane damage this turn, instead it deals that much plus 1.Card Details
Rar...
Card Text
Deal 3 arcane damage to any target.Instant -- Discard this: If an action or instant card you control would deal arcane damage this turn, instead it deals that much plus 1.Card Details
Rar...
Card Text
Deal 3 arcane damage to any target.Instant -- Discard this: If an action or instant card you control would deal arcane damage this turn, instead it deals that much plus 1.Card Details
Rar...
Card Text
Deal 2 arcane damage to any target.Instant -- Discard this: If an action or instant card you control would deal arcane damage this turn, instead it deals that much plus 1.Card Details
Rar...
Card Text
Deal 2 arcane damage to any target.Instant -- Discard this: If an action or instant card you control would deal arcane damage this turn, instead it deals that much plus 1.Card Details
Rar...
Card Text
Deal 3 arcane damage to target hero.Surge - If this deals more than 3 damage to a hero, destroy an aura permanent they control.Card Details
Rarity: Rare
Number: ROS176
Card Type: Action
C...
Card Text
Deal 3 arcane damage to target hero.Surge - If this deals more than 3 damage to a hero, destroy an aura permanent they control.Card Details
Rarity: Rare
Number: ROS176
Card Type: Action
C...
Card Text
Deal 2 arcane damage to target hero.Surge - If this deals more than 2 damage to a hero, destroy an aura permanent they control.Card Details
Rarity: Rare
Number: ROS177
Card Type: Action
C...
Card Text
Deal 2 arcane damage to target hero.Surge - If this deals more than 2 damage to a hero, destroy an aura permanent they control.Card Details
Rarity: Rare
Number: ROS177
Card Type: Action
C...
Card Text
Deal 1 arcane damage to target hero.Surge - If this deals more than 1 damage to a hero, destroy an aura permanent they control.Card Details
Rarity: Rare
Number: ROS178
Card Type: Action
C...
Card Text
Deal 1 arcane damage to target hero.Surge - If this deals more than 1 damage to a hero, destroy an aura permanent they control.Card Details
Rarity: Rare
Number: ROS178
Card Type: Action
C...
Card Text
Deal 4 arcane damage to target hero.Surge - If this deals more than 4 damage, it gets Go again.Card Details
Rarity: Common
Number: ROS183
Card Type: Action
Class: Wizard
Cost: 1
Pitch Val...
Card Text
Deal 3 arcane damage to target hero.Surge - If this deals more than 3 damage, it gets Go again.Card Details
Rarity: Common
Number: ROS184
Card Type: Action
Class: Wizard
Cost: 1
Pitch Val...
Card Text
Deal 3 arcane damage to any target.Instant -- Discard this: Amp 1 (The next time you would deal arcane damage this turn, instead deal that much plus 1.)Card Details
Rarity: Common
Number:...
Card Text
Deal 3 arcane damage to any target.Instant -- Discard this: Amp 1 (The next time you would deal arcane damage this turn, instead deal that much plus 1.)Card Details
Rarity: Common
Number:...
Card Text
Deal 2 arcane damage to any target.Instant -- Discard this: Amp 1 (The next time you would deal arcane damage this turn, instead deal that much plus 1.)Card Details
Rarity: Common
Number:...
Card Text
Deal 2 arcane damage to any target.Instant -- Discard this: Amp 1 (The next time you would deal arcane damage this turn, instead deal that much plus 1.)Card Details
Rarity: Common
Number:...
Card Text
Deal 1 arcane damage to any target.Instant -- Discard this: Amp 1 (The next time you would deal arcane damage this turn, instead deal that much plus 1.)Card Details
Rarity: Common
Number:...
Near Mint condition cards show minimal or no wear from play or handling and will have an unmarked surface, crisp corners, and otherwise pristine edges outside of minimal handling. Near Mint condition cards appear 'fresh out of the pack,' with edges and surfaces virtually free from all flaws. '
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Lightly Played (LP)'
Lightly Played condition cards can have slight border or corner wear, or possibly minor scratches. No major defects are present, and there are less than 4 total flaws on the card. Lightly Played condition foils may have slight fading or indications of wear on the card face. '
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Moderately Played (MP)'
Moderately Played condition cards have moderate wear, or flaws apparent to the naked eye. Moderately Played condition cards can show moderate border wear, mild corner wear, water damage, scratches , creases or fading, light dirt buildup, or any combination of these defects. '
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Heavily Played (HP)'
Heavily Played condition cards exhibit signs of heavy wear. Heavily Played condition cards may include cards that have significant creasing, folding, severe water damage, heavy whitening, heavy border wear, and /or tearing. '
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Damaged (D)'
Damaged condition cards show obvious tears, bends, or creases that could make the card illegal for tournament play, even when sleeved. Damaged condition cards have massive border wear, possible writing or major inking (ex. white-bordered cards with black-markered front borders), massive corner wear, prevalent scratching, folds, creases or tears. '