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Go againThis enters the arena with 3 verse counters. When it has none, destroy it.Once per turn, when you play an attack action card, remove a verse counter from this. If you do, create a...
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Decompose - When this attacks, you may banish 2 Earth cards and an action card from your graveyard. If you do, put up to 1 target aura on the bottom of its owner's deck. (An aura token ce...
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Deal 2 arcane damage to any target.Instant -- Discard this: Amp 1 (The next time you would deal arcane damage this turn, instead deal that much plus 1.)Card Details
Rarity: Common
Number:...
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Decompose - When this attacks, you may banish 2 Earth cards and an action card from your graveyard. If you do, this gets +2[Power].Card Details
Rarity: Common
Number: ROS052
Card Type: Ac...
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When this attacks, the next time you play an instant card this chain link, you may return target aura permanent with cost 1 or less or target aura token to its owner's hand. (An aura toke...
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Go againThis enters the arena with 2 verse counters. When it has none, destroy it.Once per turn, when you play an attack action card, remove a verse counter from this. If you do, create a...
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Deal 4 arcane damage to any target.Instant -- Discard this: Amp 1 (The next time you would deal arcane damage this turn, instead deal that much plus 1.)Card Details
Rarity: Common
Number:...
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When this attacks, if you've dealt damage this turn, this gets +1[Power] and Go again.Card Details
Rarity: Common
Number: ROS101
Card Type: Action
Card SubType: Attack
Talent: Lightning
C...
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If you've played an instant card this chain link, this gets Go again.Card Details
Rarity: Common
Number: ROS089
Card Type: Action
Card SubType: Attack
Talent: Lightning
Cost: 0
Pitch Valu...
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Arcane Shelter 1 (If you would be dealt arcane damage, destroy this to prevent 1 of that damage.)When this leaves the arena, create an Embodiment of Lightning token.Card Details
Rarity: R...
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(Defense reactions can be played from hand or arsenal to defend.)Decompose - You may banish 2 Earth cards and an action card from your graveyard. If you do, this gets +1[Defense].Card Det...
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If there are 8 or more Earth cards in your banished zone, Florian gets "If you would create 1 or more aura tokens, instead create that many plus 1."Essence of Earth (You may have Earth ca...
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Amp X, where X is the total [Life] you've gained this turn.Meld (You may play 1 or both halves of this card. Each costs 0.)Gain 1[Life]Card Details
Rarity: Majestic
Number: ROS017
Card Ty...
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When this hits a hero, you may destroy an aura you control. If you do, they discard a card.Card Details
Rarity: Majestic
Number: ROS117
Card Type: Action
Card SubType: Attack
Class: Runeb...
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Meld (You may play 1 or both halves of this card. Each costs 0.)The next time an attack you control hits a hero this turn, deal 4 arcane damage to them.Go again--------Deal 1 arcane damag...
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Gain 2[Life]If there are 4 or more Earth cards in your banished zone, instead gain 4[Life].Card Details
Rarity: Common
Number: ROS068
Card Type: Instant
Talent: Earth
Cost: 2
Pitch Value:...
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Your next Runeblade attack this turn gets +3[Power].You may destroy an aura you control. If you do, each opponent destroys an aura permanent they control.Go againCard Details
Rarity: Rare...
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Your next Runeblade attack this turn gets +3[Power].You may destroy an aura you control. If you do, each opponent destroys an aura permanent they control.Go againCard Details
Rarity: Rare...
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Your next Runeblade attack this turn gets +2[Power].You may destroy an aura you control. If you do, each opponent destroys an aura permanent they control.Go againCard Details
Rarity: Rare...
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Your next Runeblade attack this turn gets +1[Power].You may destroy an aura you control. If you do, each opponent destroys an aura permanent they control.Go againCard Details
Rarity: Rare...
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Go againThis enters the arena with a verse counter. When it has none, destroy it.Once per turn, when you play an attack action card, remove a verse counter from this. If you do, create a ...
Near Mint condition cards show minimal or no wear from play or handling and will have an unmarked surface, crisp corners, and otherwise pristine edges outside of minimal handling. Near Mint condition cards appear 'fresh out of the pack,' with edges and surfaces virtually free from all flaws. '
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Lightly Played (LP)'
Lightly Played condition cards can have slight border or corner wear, or possibly minor scratches. No major defects are present, and there are less than 4 total flaws on the card. Lightly Played condition foils may have slight fading or indications of wear on the card face. '
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Moderately Played (MP)'
Moderately Played condition cards have moderate wear, or flaws apparent to the naked eye. Moderately Played condition cards can show moderate border wear, mild corner wear, water damage, scratches , creases or fading, light dirt buildup, or any combination of these defects. '
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Heavily Played (HP)'
Heavily Played condition cards exhibit signs of heavy wear. Heavily Played condition cards may include cards that have significant creasing, folding, severe water damage, heavy whitening, heavy border wear, and /or tearing. '
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Damaged (D)'
Damaged condition cards show obvious tears, bends, or creases that could make the card illegal for tournament play, even when sleeved. Damaged condition cards have massive border wear, possible writing or major inking (ex. white-bordered cards with black-markered front borders), massive corner wear, prevalent scratching, folds, creases or tears. '