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The first time you deal damage to an opposing hero each turn, draw a card.Channel Lightning - At the beginning of your end phase, put a flow counter on this, then destroy it unless you pu...
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When this hits a hero, turn a card in their arsenal face-up, then banish an attack action card from their arsenal.Card Details
Rarity: Rare
Number: ROS221
Card Type: Action
Card SubType: ...
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If the last action card you played this turn was Lightning, this and the next action card you play this turn get Go again.Card Details
Rarity: Majestic
Number: ROS074
Card Type: Action
Ca...
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When this attacks, the next time you play an instant card this chain link, you may return this to its owner's hand.Card Details
Rarity: Majestic
Number: ROS076
Card Type: Action
Card SubT...
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When this hits a hero, you may destroy an aura you control. If you do, they discard a card.Card Details
Rarity: Majestic
Number: ROS117
Card Type: Action
Card SubType: Attack
Class: Runeb...
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Deal 4 arcane damage to any target.Surge - If this deals more than 4 damage, banish it. You may play it this turn.Card Details
Rarity: Majestic
Number: ROS167
Card Type: Action
Class: Wiz...
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Search your deck for a card, put it into your graveyard, then shuffle.Go againCard Details
Rarity: Majestic
Number: ROS218
Card Type: Action
Class: Generic
Cost: 0
Pitch Value: 3
Defense ...
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Arcane Barrier 1 (If you would be dealt arcane damage, you may pay [1 Resource] to prevent 1 of that damage.)Spellvoid 1 (If you would be dealt arcane damage, you may destroy this to prev...
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Arcane Barrier 1 (If you would be dealt arcane damage, you may pay [1 Resource] to prevent 1 of that damage.)Spellvoid 1 (If you would be dealt arcane damage, you may destroy this to prev...
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Betsy Specialization (You may only have this in your deck if your hero is Betsy.)When this attacks a hero, you may wager with them. The winner draws a card, and the other hero discards a ...
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Instant -- [1 Resource], destroy this: Create a Spectral Shield token.Arcane Barrier 1 (If you would be dealt arcane damage, you may pay [1 Resource] to prevent 1 of that damage.)Card Det...
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Go againAt the beginning of your action phase, destroy this.When this leaves the arena, create an Embodiment of Earth token.Card Details
Rarity: Common
Number: ROS070
Card Type: Action
Ca...
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Deal 4 arcane damage to any target.Instant -- Discard this: Amp 1 (The next time you would deal arcane damage this turn, instead deal that much plus 1.)Card Details
Rarity: Common
Number:...
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If this was played from arsenal, it gets Go again.Card Details
Rarity: Common
Number: ROS098
Card Type: Action
Card SubType: Attack
Talent: Lightning
Cost: 0
Pitch Value: 1
Power: 4
Defen...
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Your next Runeblade attack this turn gets +1[Power].Create a Runechant token.Go againCard Details
Rarity: Common
Number: ROS160
Card Type: Action
Class: Runeblade
Cost: 2
Pitch Value: 3
D...
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Action -- Destroy this: Amp 1. Go again (The next time you would deal arcane damage this turn, instead deal that much plus 1.)Card Details
Rarity: Common
Number: ROS165
Card Type: Equipme...
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Deal 2 arcane damage to target hero.Surge - If this deals more than 2 damage, it gets Go again.Card Details
Rarity: Common
Number: ROS185
Card Type: Action
Class: Wizard
Cost: 1
Pitch Val...
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Deal 1 arcane damage to any target.Instant -- Discard this: Amp 1 (The next time you would deal arcane damage this turn, instead deal that much plus 1.)Card Details
Rarity: Common
Number:...
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Decompose - When this attacks, you may banish 2 Earth cards and an action card from your graveyard. If you do, this gets +2[Power].Card Details
Rarity: Common
Number: ROS054
Card Type: Ac...
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Create a Runechant token. Create a Runechant token.Go againMeld (You may play 1 or both halves of this card. Each costs 0.)Gain 1[Life]Card Details
Rarity: Rare
Number: ROS006
Card Type: ...
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Decompose - When this attacks, you may banish 2 Earth cards and an action card from your graveyard. If you do, this gets +2[Power].Card Details
Rarity: Common
Number: ROS053
Card Type: Ac...
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(Defense reactions can be played from hand or arsenal to defend.)Decompose - You may banish 2 Earth cards and an action card from your graveyard. If you do, this gets +1[Defense].Card Det...
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When this defends, you may discard a Lightning card. If you do, return an aura you control to its owner's hand.Blade Break (When the combat chain closes, if this defended, destroy it.)Car...
Near Mint condition cards show minimal or no wear from play or handling and will have an unmarked surface, crisp corners, and otherwise pristine edges outside of minimal handling. Near Mint condition cards appear 'fresh out of the pack,' with edges and surfaces virtually free from all flaws. '
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Lightly Played (LP)'
Lightly Played condition cards can have slight border or corner wear, or possibly minor scratches. No major defects are present, and there are less than 4 total flaws on the card. Lightly Played condition foils may have slight fading or indications of wear on the card face. '
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Moderately Played (MP)'
Moderately Played condition cards have moderate wear, or flaws apparent to the naked eye. Moderately Played condition cards can show moderate border wear, mild corner wear, water damage, scratches , creases or fading, light dirt buildup, or any combination of these defects. '
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Heavily Played (HP)'
Heavily Played condition cards exhibit signs of heavy wear. Heavily Played condition cards may include cards that have significant creasing, folding, severe water damage, heavy whitening, heavy border wear, and /or tearing. '
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Damaged (D)'
Damaged condition cards show obvious tears, bends, or creases that could make the card illegal for tournament play, even when sleeved. Damaged condition cards have massive border wear, possible writing or major inking (ex. white-bordered cards with black-markered front borders), massive corner wear, prevalent scratching, folds, creases or tears. '