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Go againAt the beginning of your action phase, destroy this.When this leaves the arena, reveal the top card of your deck. If it's an attack action card, put it into your hand.Card Details...
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Meld (You may play 1 or both halves of this card. Each costs 0.)If target instant card has cost less than the total arcane damage you've dealt to opposing heroes this turn, negate it. (It...
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If there are 8 or more Earth cards in your banished zone, Florian gets "If you would create 1 or more aura tokens, instead create that many plus 1."Essence of Earth (You may have Earth ca...
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Meld (You may play 1 or both halves of this card. Each costs 0.)Create X Runechant tokens, where X is the total {h} you've gained this turn.----------------Gain 1HCard Details
Rarity: Maj...
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Meld (You may play 1 or both halves of this card. Each costs 0.)The next time an attack you control hits a hero this turn, deal 4 arcane damage to them.Go again--------Deal 1 arcane damag...
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If there are 8 or more Earth cards in your banished zone, Verdance gets "Whenever you gain H during your turn, you may deal 1 arcane damage to any opposing target."Essence of Earth (You m...
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When this attacks or defends, your hero gets -2{i} during your next end phase.Card Details
Rarity: Majestic
Number: ROS217
Card Type: Action
Card SubType: Attack
Class: Generic
Cost: 3
Pi...
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Amp X, where X is the total [Life] you've gained this turn.Meld (You may play 1 or both halves of this card. Each costs 0.)Gain 1[Life]Card Details
Rarity: Majestic
Number: ROS017
Card Ty...
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(You start the game with this in the arena when playing a Rosetta limited format.)Instant -- [2 Resource]: Prevent the next 1 damage that would be dealt to you this turn by a source of yo...
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(You start the game with this in the arena when playing a Rosetta limited format.)Instant -- [2 Resource]: Prevent the next 1 damage that would be dealt to you this turn by a source of yo...
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(You start the game with this in the arena when playing a Rosetta limited format.)Instant -- [2 Resource]: Prevent the next 1 damage that would be dealt to you this turn by a source of yo...
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(You start the game with this in the arena when playing a Rosetta limited format.)Instant -- [2 Resource]: Prevent the next 1 damage that would be dealt to you this turn by a source of yo...
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(You start the game with this in the arena when playing a Rosetta limited format.)Instant -- [2 Resource]: Prevent the next 1 damage that would be dealt to you this turn by a source of yo...
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(You start the game with this in the arena when playing a Rosetta limited format.)Instant -- [2 Resource]: Prevent the next 1 damage that would be dealt to you this turn by a source of yo...
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(You start the game with this in the arena when playing a Rosetta limited format.)Instant -- [2 Resource]: Prevent the next 1 damage that would be dealt to you this turn by a source of yo...
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(You start the game with this in the arena when playing a Rosetta limited format.)Instant -- [2 Resource]: Prevent the next 1 damage that would be dealt to you this turn by a source of yo...
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(You start the game with this in the arena when playing a Rosetta limited format.)Instant -- [2 Resource]: Prevent the next 1 damage that would be dealt to you this turn by a source of yo...
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(You start the game with this in the arena when playing a Rosetta limited format.)Instant -- [2 Resource]: Prevent the next 1 damage that would be dealt to you this turn by a source of yo...
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(You start the game with this in the arena when playing a Rosetta limited format.)Instant -- [2 Resource]: Prevent the next 1 damage that would be dealt to you this turn by a source of yo...
Near Mint condition cards show minimal or no wear from play or handling and will have an unmarked surface, crisp corners, and otherwise pristine edges outside of minimal handling. Near Mint condition cards appear 'fresh out of the pack,' with edges and surfaces virtually free from all flaws. '
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Lightly Played (LP)'
Lightly Played condition cards can have slight border or corner wear, or possibly minor scratches. No major defects are present, and there are less than 4 total flaws on the card. Lightly Played condition foils may have slight fading or indications of wear on the card face. '
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Moderately Played (MP)'
Moderately Played condition cards have moderate wear, or flaws apparent to the naked eye. Moderately Played condition cards can show moderate border wear, mild corner wear, water damage, scratches , creases or fading, light dirt buildup, or any combination of these defects. '
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Heavily Played (HP)'
Heavily Played condition cards exhibit signs of heavy wear. Heavily Played condition cards may include cards that have significant creasing, folding, severe water damage, heavy whitening, heavy border wear, and /or tearing. '
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Damaged (D)'
Damaged condition cards show obvious tears, bends, or creases that could make the card illegal for tournament play, even when sleeved. Damaged condition cards have massive border wear, possible writing or major inking (ex. white-bordered cards with black-markered front borders), massive corner wear, prevalent scratching, folds, creases or tears. '