Card Text
Go againAt the beginning of your action phase, destroy this, then your next attack this turn gets +3[Power].Card Details
Rarity: Common
Number: ROS064
Card Type: Action
Card SubType: Aura...
Card Text
Go againAt the beginning of your action phase, destroy this, then your next attack this turn gets +2[Power].Card Details
Rarity: Common
Number: ROS065
Card Type: Action
Card SubType: Aura...
Card Text
Go againAt the beginning of your action phase, destroy this, then your next attack this turn gets +2[Power].Card Details
Rarity: Common
Number: ROS065
Card Type: Action
Card SubType: Aura...
Card Text
Instant -- Destroy this: Prevent the next 2 damage that would be dealt to you this turn. Activate this only if there are 4 or more Earth cards in your banished zone.Card Details
Rarity: C...
Card Text
Once per Turn Action -- [2 Resource]: AttackIf you've played or created an aura this turn, this gets +2[Power].Once per Turn Action -- [3 Resource]: Amp 1. Go again (The next time you wou...
Card Text
Create a Runechant token. Create a Runechant token.Go againMeld (You may play 1 or both halves of this card. Each costs 0.)Gain 1[Life]Card Details
Rarity: Rare
Number: ROS006
Card Type: ...
Card Text
Decompose - When this attacks, you may banish 2 Earth cards and an action card from your graveyard. If you do, this gets +2[Power].Card Details
Rarity: Common
Number: ROS053
Card Type: Ac...
Card Text
Go againAt the beginning of your action phase, destroy this, then your next attack this turn gets +1[Power].Card Details
Rarity: Common
Number: ROS066
Card Type: Action
Card SubType: Aura...
Card Text
Go againAt the beginning of your action phase, destroy this, then your next attack this turn gets +1[Power].Card Details
Rarity: Common
Number: ROS066
Card Type: Action
Card SubType: Aura...
Card Text
(Defense reactions can be played from hand or arsenal to defend.)Decompose - You may banish 2 Earth cards and an action card from your graveyard. If you do, this gets +1[Defense].Card Det...
Card Text
When this defends, you may discard a Lightning card. If you do, return an aura you control to its owner's hand.Blade Break (When the combat chain closes, if this defended, destroy it.)Car...
Card Text
Create a Runechant token. Create a Runechant token.Go againMeld (You may play 1 or both halves of this card. Each costs 0.)Gain 1[Life]Card Details
Rarity: Rare
Number: ROS006
Card Type: ...
Card Text
If there are 4 or more Earth cards in your banished zone, this gets +1[Defense].Blade Break (When the combat chain closes, if this defended, destroy it.)Card Details
Rarity: Common
Number...
Card Text
If you've played or created an aura this turn, this gets Go again.Card Details
Rarity: Common
Number: ROS151
Card Type: Action
Card SubType: Attack
Class: Runeblade
Cost: 0
Pitch Value: 3...
Card Text
If you've played or created an aura this turn, this gets Go again.Card Details
Rarity: Common
Number: ROS149
Card Type: Action
Card SubType: Attack
Class: Runeblade
Cost: 0
Pitch Value: 1...
Card Text
If you've played or created an aura this turn, this gets Go again.Card Details
Rarity: Common
Number: ROS151
Card Type: Action
Card SubType: Attack
Class: Runeblade
Cost: 0
Pitch Value: 3...
Card Text
Go againWhen you deal or are dealt damage, destroy this.When this leaves the arena during your turn, create 3 Runechant tokens.Card Details
Rarity: Common
Number: ROS152
Card Type: Action...
Card Text
If you've played or created an aura this turn, this gets Go again.Card Details
Rarity: Common
Number: ROS149
Card Type: Action
Card SubType: Attack
Class: Runeblade
Cost: 0
Pitch Value: 1...
Card Text
If you've played or created an aura this turn, this gets Go again.Card Details
Rarity: Common
Number: ROS150
Card Type: Action
Card SubType: Attack
Class: Runeblade
Cost: 0
Pitch Value: 2...
Card Text
Go againWhen you deal or are dealt damage, destroy this.When this leaves the arena during your turn, create 2 Runechant tokens.Card Details
Rarity: Common
Number: ROS153
Card Type: Action...
Card Text
If you've played or created an aura this turn, this gets Go again.Card Details
Rarity: Common
Number: ROS150
Card Type: Action
Card SubType: Attack
Class: Runeblade
Cost: 0
Pitch Value: 2...
Card Text
If you've played or created an aura this turn, this gets Overpower. (This can't be defended by more than 1 action card.)Card Details
Rarity: Rare
Number: ROS125
Card Type: Action
Card Sub...
Card Text
If you've played or created an aura this turn, this gets Overpower. (This can't be defended by more than 1 action card.)Card Details
Rarity: Rare
Number: ROS125
Card Type: Action
Card Sub...
Card Text
If you've played or created an aura this turn, this gets Overpower. (This can't be defended by more than 1 action card.)Card Details
Rarity: Rare
Number: ROS126
Card Type: Action
Card Sub...
Near Mint condition cards show minimal or no wear from play or handling and will have an unmarked surface, crisp corners, and otherwise pristine edges outside of minimal handling. Near Mint condition cards appear 'fresh out of the pack,' with edges and surfaces virtually free from all flaws. '
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Lightly Played (LP)'
Lightly Played condition cards can have slight border or corner wear, or possibly minor scratches. No major defects are present, and there are less than 4 total flaws on the card. Lightly Played condition foils may have slight fading or indications of wear on the card face. '
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Moderately Played (MP)'
Moderately Played condition cards have moderate wear, or flaws apparent to the naked eye. Moderately Played condition cards can show moderate border wear, mild corner wear, water damage, scratches , creases or fading, light dirt buildup, or any combination of these defects. '
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Heavily Played (HP)'
Heavily Played condition cards exhibit signs of heavy wear. Heavily Played condition cards may include cards that have significant creasing, folding, severe water damage, heavy whitening, heavy border wear, and /or tearing. '
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Damaged (D)'
Damaged condition cards show obvious tears, bends, or creases that could make the card illegal for tournament play, even when sleeved. Damaged condition cards have massive border wear, possible writing or major inking (ex. white-bordered cards with black-markered front borders), massive corner wear, prevalent scratching, folds, creases or tears. '