Card Text
When you play an attack action card, destroy this and the attack gets Go again.Card Details
Rarity: Token
Number: ROS026
Card Type: Token
Card SubType: Aura
Talent: Elemental
Artist: Niko...
Card Text
Arcane Shelter 1 (If you would be dealt arcane damage, destroy this to prevent 1 of that damage.)When this leaves the arena, create an Embodiment of Earth token.Card Details
Rarity: Rare
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Card Text
When this attacks, the next time you play an instant card this chain link, you may return target aura permanent with cost 1 or less or target aura token to its owner's hand. (An aura toke...
Card Text
When this attacks, the next time you play an instant card this chain link, you may return target aura permanent with cost 1 or less or target aura token to its owner's hand. (An aura toke...
Card Text
When this attacks, the next time you play an instant card this chain link, you may return target aura permanent with cost 1 or less or target aura token to its owner's hand. (An aura toke...
Card Text
The next attack action card you play this turn with cost 1 or less gets +2[Power].Card Details
Rarity: Common
Number: ROS111
Card Type: Instant
Talent: Lightning
Cost: 0
Pitch Value: 2
Ar...
Card Text
Instant -- Discard this: Prevent the next 2 damage that would be dealt to you this turn.Card Details
Rarity: Common
Number: ROS104
Card Type: Action
Card SubType: Attack
Talent: Lightning...
Card Text
Instant -- Discard this: Prevent the next 2 damage that would be dealt to you this turn.Card Details
Rarity: Common
Number: ROS104
Card Type: Action
Card SubType: Attack
Talent: Lightning...
Card Text
The next attack action card you play this turn with cost 1 or less gets +1[Power].Card Details
Rarity: Common
Number: ROS112
Card Type: Instant
Talent: Lightning
Cost: 0
Pitch Value: 3
Ar...
Card Text
When this attacks, if you've dealt damage this turn, this gets +1[Power] and Go again.Card Details
Rarity: Common
Number: ROS101
Card Type: Action
Card SubType: Attack
Talent: Lightning
C...
Card Text
When this attacks, if you've dealt damage this turn, this gets +1[Power] and Go again.Card Details
Rarity: Common
Number: ROS102
Card Type: Action
Card SubType: Attack
Talent: Lightning
C...
Card Text
The next attack action card you play this turn with cost 1 or less gets +1[Power].Card Details
Rarity: Common
Number: ROS112
Card Type: Instant
Talent: Lightning
Cost: 0
Pitch Value: 3
Ar...
Card Text
When this attacks, if you've dealt damage this turn, this gets +1[Power] and Go again.Card Details
Rarity: Common
Number: ROS101
Card Type: Action
Card SubType: Attack
Talent: Lightning
C...
Card Text
When this attacks, if you've dealt damage this turn, this gets +1[Power] and Go again.Card Details
Rarity: Common
Number: ROS102
Card Type: Action
Card SubType: Attack
Talent: Lightning
C...
Card Text
At the beginning of your action phase, destroy this.When this leaves the arena, create an Embodiment of Lightning token.Card Details
Rarity: Common
Number: ROS113
Card Type: Instant
Card ...
Near Mint condition cards show minimal or no wear from play or handling and will have an unmarked surface, crisp corners, and otherwise pristine edges outside of minimal handling. Near Mint condition cards appear 'fresh out of the pack,' with edges and surfaces virtually free from all flaws. '
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Lightly Played (LP)'
Lightly Played condition cards can have slight border or corner wear, or possibly minor scratches. No major defects are present, and there are less than 4 total flaws on the card. Lightly Played condition foils may have slight fading or indications of wear on the card face. '
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Moderately Played (MP)'
Moderately Played condition cards have moderate wear, or flaws apparent to the naked eye. Moderately Played condition cards can show moderate border wear, mild corner wear, water damage, scratches , creases or fading, light dirt buildup, or any combination of these defects. '
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Heavily Played (HP)'
Heavily Played condition cards exhibit signs of heavy wear. Heavily Played condition cards may include cards that have significant creasing, folding, severe water damage, heavy whitening, heavy border wear, and /or tearing. '
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Damaged (D)'
Damaged condition cards show obvious tears, bends, or creases that could make the card illegal for tournament play, even when sleeved. Damaged condition cards have massive border wear, possible writing or major inking (ex. white-bordered cards with black-markered front borders), massive corner wear, prevalent scratching, folds, creases or tears. '