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Search your deck for a card, put it into your graveyard, then shuffle.Go againCard Details
Rarity: Majestic
Number: ROS218
Card Type: Action
Class: Generic
Cost: 0
Pitch Value: 3
Defense ...
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When this enters the arena, choose an opponent.At the beginning of their end phase, destroy this and you each gain 3[Life].When you or a card you control is the target of an attack they c...
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When this enters the arena, choose an opponent.At the beginning of their end phase, destroy this and you each gain 3[Life].When you or a card you control is the target of an attack they c...
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When this enters the arena, choose an opponent.At the beginning of their end phase, destroy this and you each gain 3[Life].When you or a card you control is the target of an attack they c...
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Go againAt the beginning of your action phase, destroy this.When this leaves the arena, discard a card then draw a card.Card Details
Rarity: Marvel
Number: ROS226
Card Type: Action
Card S...
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Go againAt the beginning of your action phase, destroy this.When this leaves the arena, gain 1[Life].Card Details
Rarity: Marvel
Number: ROS230
Card Type: Action
Card SubType: Aura
Class:...
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The next time you would be dealt 3 or less damage this turn, prevent it.Card Details
Rarity: Common
Number: ROS234
Card Type: Instant
Class: Generic
Cost: 0
Pitch Value: 1
Artist: Narendr...
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The next time you would be dealt 2 or less damage this turn, prevent it.Card Details
Rarity: Common
Number: ROS235
Card Type: Instant
Class: Generic
Cost: 0
Pitch Value: 2
Artist: Narendr...
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The next time you would be dealt 1 damage this turn, prevent it.Card Details
Rarity: Common
Number: ROS236
Card Type: Instant
Class: Generic
Cost: 0
Pitch Value: 3
Artist: Narendra B Adi
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Arcane Barrier 1 (If you would be dealt arcane damage, you may pay [1 Resource] to prevent 1 of that damage.)Spellvoid 1 (If you would be dealt arcane damage, you may destroy this to prev...
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Arcane Barrier 1 (If you would be dealt arcane damage, you may pay [1 Resource] to prevent 1 of that damage.)Spellvoid 1 (If you would be dealt arcane damage, you may destroy this to prev...
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Arcane Barrier 1 (If you would be dealt arcane damage, you may pay [1 Resource] to prevent 1 of that damage.)Spellvoid 1 (If you would be dealt arcane damage, you may destroy this to prev...
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Arcane Barrier 1 (If you would be dealt arcane damage, you may pay [1 Resource] to prevent 1 of that damage.)Spellvoid 1 (If you would be dealt arcane damage, you may destroy this to prev...
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Arcane Barrier 1 (If you would be dealt arcane damage, you may pay [1 Resource] to prevent 1 of that damage.)Spellvoid 1 (If you would be dealt arcane damage, you may destroy this to prev...
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Arcane Barrier 1 (If you would be dealt arcane damage, you may pay [1 Resource] to prevent 1 of that damage.)Spellvoid 1 (If you would be dealt arcane damage, you may destroy this to prev...
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Betsy Specialization (You may only have this in your deck if your hero is Betsy.)When this attacks a hero, you may wager with them. The winner draws a card, and the other hero discards a ...
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Instant -- [1 Resource], destroy this: The next aura you play this turn costs [2 Resource] less to play.Arcane Barrier 1 (If you would be dealt arcane damage, you may pay [1 Resource] to ...
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Instant -- [1 Resource], destroy this: The next aura you play this turn costs [2 Resource] less to play.Arcane Barrier 1 (If you would be dealt arcane damage, you may pay [1 Resource] to ...
Near Mint condition cards show minimal or no wear from play or handling and will have an unmarked surface, crisp corners, and otherwise pristine edges outside of minimal handling. Near Mint condition cards appear 'fresh out of the pack,' with edges and surfaces virtually free from all flaws. '
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Lightly Played (LP)'
Lightly Played condition cards can have slight border or corner wear, or possibly minor scratches. No major defects are present, and there are less than 4 total flaws on the card. Lightly Played condition foils may have slight fading or indications of wear on the card face. '
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Moderately Played (MP)'
Moderately Played condition cards have moderate wear, or flaws apparent to the naked eye. Moderately Played condition cards can show moderate border wear, mild corner wear, water damage, scratches , creases or fading, light dirt buildup, or any combination of these defects. '
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Heavily Played (HP)'
Heavily Played condition cards exhibit signs of heavy wear. Heavily Played condition cards may include cards that have significant creasing, folding, severe water damage, heavy whitening, heavy border wear, and /or tearing. '
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Damaged (D)'
Damaged condition cards show obvious tears, bends, or creases that could make the card illegal for tournament play, even when sleeved. Damaged condition cards have massive border wear, possible writing or major inking (ex. white-bordered cards with black-markered front borders), massive corner wear, prevalent scratching, folds, creases or tears. '