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If you've dealt arcane damage this turn, you may play this as though it were an instant.The next time a Runeblade attack action card you control hits a hero this turn, look at their hand ...
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If you've dealt arcane damage this turn, you may play this as though it were an instant.The next time a Runeblade attack action card you control hits a hero this turn, look at their hand ...
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Instant -- Discard this: Prevent the next 2 damage that would be dealt to you this turn. The first time you prevent damage this way, create a Runechant token.Card Details
Rarity: Majestic...
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Instant -- Discard this: Prevent the next 2 damage that would be dealt to you this turn. The first time you prevent damage this way, create a Runechant token.Card Details
Rarity: Majestic...
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Go againAt the beginning of your action phase, destroy this.When this leaves the arena, reveal the top card of your deck. If it's an attack action card, put it into your hand.Card Details...
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If you've dealt arcane damage this turn, this gets "When this hits a hero, they discard a card."Card Details
Rarity: Common
Number: ROS137
Card Type: Action
Card SubType: Attack
Class: Ru...
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If you've dealt arcane damage this turn, this gets "When this hits a hero, they discard a card."Card Details
Rarity: Common
Number: ROS138
Card Type: Action
Card SubType: Attack
Class: Ru...
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If you've dealt arcane damage this turn, this gets "When this hits a hero, they discard a card."Card Details
Rarity: Common
Number: ROS139
Card Type: Action
Card SubType: Attack
Class: Ru...
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Go againAt the beginning of your action phase, destroy this.When this leaves the arena, create a Runechant token.Card Details
Rarity: Marvel
Number: ROS161
Card Type: Action
Card SubType:...
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Instant -- Destroy this: Until end of turn, whenever an aura permanent you control with Sigil in its name leaves the arena, amp 1. (The next time you would deal arcane damage this turn, i...
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Deal 1 arcane damage to any target.Surge - If this deals more than 1 damage to a hero, destroy a card in their arsenal.Card Details
Rarity: Majestic
Number: ROS166
Card Type: Action
Class...
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Deal 1 arcane damage to any target.Surge - If this deals more than 1 damage to a hero, destroy a card in their arsenal.Card Details
Rarity: Majestic
Number: ROS166
Card Type: Action
Class...
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Deal 4 arcane damage to any target.Surge - If this deals more than 4 damage, banish it. You may play it this turn.Card Details
Rarity: Majestic
Number: ROS167
Card Type: Action
Class: Wiz...
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Deal 4 arcane damage to any target.Surge - If this deals more than 4 damage, banish it. You may play it this turn.Card Details
Rarity: Majestic
Number: ROS167
Card Type: Action
Class: Wiz...
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At the beginning of your action phase, destroy this.When this leaves the arena, deal 1 arcane damage to any target. If damage is dealt this way, amp 1. (The next time you would deal arcan...
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At the beginning of your action phase, destroy this.When this leaves the arena, deal 1 arcane damage to any target. If damage is dealt this way, amp 1. (The next time you would deal arcan...
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Instant -- Discard this: Prevent the next 2 damage that would be dealt to you this turn. The first time you prevent damage this way, create a Ponder token.Card Details
Rarity: Majestic
Nu...
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Instant -- Discard this: Prevent the next 2 damage that would be dealt to you this turn. The first time you prevent damage this way, create a Ponder token.Card Details
Rarity: Majestic
Nu...
Near Mint condition cards show minimal or no wear from play or handling and will have an unmarked surface, crisp corners, and otherwise pristine edges outside of minimal handling. Near Mint condition cards appear 'fresh out of the pack,' with edges and surfaces virtually free from all flaws. '
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Lightly Played (LP)'
Lightly Played condition cards can have slight border or corner wear, or possibly minor scratches. No major defects are present, and there are less than 4 total flaws on the card. Lightly Played condition foils may have slight fading or indications of wear on the card face. '
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Moderately Played (MP)'
Moderately Played condition cards have moderate wear, or flaws apparent to the naked eye. Moderately Played condition cards can show moderate border wear, mild corner wear, water damage, scratches , creases or fading, light dirt buildup, or any combination of these defects. '
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Heavily Played (HP)'
Heavily Played condition cards exhibit signs of heavy wear. Heavily Played condition cards may include cards that have significant creasing, folding, severe water damage, heavy whitening, heavy border wear, and /or tearing. '
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Damaged (D)'
Damaged condition cards show obvious tears, bends, or creases that could make the card illegal for tournament play, even when sleeved. Damaged condition cards have massive border wear, possible writing or major inking (ex. white-bordered cards with black-markered front borders), massive corner wear, prevalent scratching, folds, creases or tears. '