Card Text
When this attacks or hits, you may destroy an aura you control. If you do, create a Runechant token.Card Details
Rarity: Rare
Number: ROS123
Card Type: Action
Card SubType: Attack
Class: ...
Card Text
When this attacks or hits, you may destroy an aura you control. If you do, create a Runechant token.Card Details
Rarity: Rare
Number: ROS123
Card Type: Action
Card SubType: Attack
Class: ...
Card Text
If you've played or created an aura this turn, this gets Overpower. (This can't be defended by more than 1 action card.)Card Details
Rarity: Rare
Number: ROS124
Card Type: Action
Card Sub...
Card Text
If you've played or created an aura this turn, this gets +2[Power].Card Details
Rarity: Common
Number: ROS142
Card Type: Action
Card SubType: Attack
Class: Runeblade
Cost: 1
Pitch Value: ...
Card Text
If you've played or created an aura this turn, this gets Overpower. (This can't be defended by more than 1 action card.)Card Details
Rarity: Rare
Number: ROS124
Card Type: Action
Card Sub...
Card Text
Destroy an aura you control. If you do, create a Runechant token.Go againCard Details
Rarity: Common
Number: ROS157
Card Type: Action
Class: Runeblade
Cost: 0
Pitch Value: 3
Defense Value...
Card Text
Go againWhen you deal or are dealt damage, destroy this.When this leaves the arena during your turn, create a Runechant token.Card Details
Rarity: Common
Number: ROS154
Card Type: Action
...
Card Text
Once per Turn Instant -- [2 Resource]: Create an Embodiment of Lightning token. Activate this only if you've played a Lightning card this turn.Essence of Lightning (You may have Lightning...
Card Text
Once per Turn Instant -- [2 Resource]: Create an Embodiment of Lightning token. Activate this only if you've played a Lightning card this turn.Essence of Lightning (You may have Lightning...
Card Text
Once per Turn Instant -- [2 Resource]: Create an Embodiment of Lightning token. Activate this only if you've played a Lightning card this turn.Essence of Lightning (You may have Lightning...
Card Text
Destroy an aura permanent with cost X or less and/or up to X aura tokens, where X is the total arcane damage you've dealt to opposing heroes this turn.Meld (You may play 1 or both halves ...
Card Text
Destroy an aura permanent with cost X or less and/or up to X aura tokens, where X is the total arcane damage you've dealt to opposing heroes this turn.Meld (You may play 1 or both halves ...
Card Text
If there are 4 or more Earth cards in your banished zone, Verdance gets "Whenever you gain [Life] during your turn, you may deal 1 arcane damage to any opposing target."Essence of Earth (...
Card Text
If there are 4 or more Earth cards in your banished zone, Verdance gets "Whenever you gain [Life] during your turn, you may deal 1 arcane damage to any opposing target."Essence of Earth (...
Card Text
Once per Turn Instant -- Discard an instant: Draw a card.Essence of Lightning (You may have Lightning cards in your deck.)Card Details
Rarity: Token
Number: ROS020
Card Type: Hero
Card Su...
Card Text
Once per Turn Instant -- Discard an instant: Draw a card.Essence of Lightning (You may have Lightning cards in your deck.)Card Details
Rarity: Marvel
Number: ROS020
Card Type: Hero
Card S...
Card Text
If you control an aura permanent with Sigil in its name, this costs [1 Resource] less to activate.Once per Turn Instant -- [1 Resource]: Amp X, where X is the number of Lightning cards yo...
Card Text
If you control an aura permanent with Sigil in its name, this costs [1 Resource] less to activate.Once per Turn Instant -- [1 Resource]: Amp X, where X is the number of Lightning cards yo...
Card Text
Non-attack action cards you control get +1[Defense] while defending.At the beginning of your action phase, destroy this.Card Details
Rarity: Token
Number: ROS025
Card Type: Token
Card Sub...
Card Text
When you play an attack action card, destroy this and the attack gets Go again.Card Details
Rarity: Token
Number: ROS026
Card Type: Token
Card SubType: Aura
Talent: Elemental
Artist: Niko...
Near Mint condition cards show minimal or no wear from play or handling and will have an unmarked surface, crisp corners, and otherwise pristine edges outside of minimal handling. Near Mint condition cards appear 'fresh out of the pack,' with edges and surfaces virtually free from all flaws. '
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Lightly Played (LP)'
Lightly Played condition cards can have slight border or corner wear, or possibly minor scratches. No major defects are present, and there are less than 4 total flaws on the card. Lightly Played condition foils may have slight fading or indications of wear on the card face. '
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Moderately Played (MP)'
Moderately Played condition cards have moderate wear, or flaws apparent to the naked eye. Moderately Played condition cards can show moderate border wear, mild corner wear, water damage, scratches , creases or fading, light dirt buildup, or any combination of these defects. '
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Heavily Played (HP)'
Heavily Played condition cards exhibit signs of heavy wear. Heavily Played condition cards may include cards that have significant creasing, folding, severe water damage, heavy whitening, heavy border wear, and /or tearing. '
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Damaged (D)'
Damaged condition cards show obvious tears, bends, or creases that could make the card illegal for tournament play, even when sleeved. Damaged condition cards have massive border wear, possible writing or major inking (ex. white-bordered cards with black-markered front borders), massive corner wear, prevalent scratching, folds, creases or tears. '