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Instant -- Discard this: Prevent the next 2 damage that would be dealt to you this turn.Card Details
Rarity: Common
Number: ROS105
Card Type: Action
Card SubType: Attack
Talent: Lightning...
Card Text
Instant -- Discard this: Prevent the next 2 damage that would be dealt to you this turn.Card Details
Rarity: Common
Number: ROS105
Card Type: Action
Card SubType: Attack
Talent: Lightning...
Card Text
Go againThis enters the arena with 2 verse counters. When it has none, destroy it.Once per turn, when you play an attack action card, remove a verse counter from this. If you do, create a...
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Instant -- Discard this: Prevent the next 2 damage that would be dealt to you this turn.Card Details
Rarity: Common
Number: ROS106
Card Type: Action
Card SubType: Attack
Talent: Lightning...
Card Text
Instant -- Discard this: Prevent the next 2 damage that would be dealt to you this turn.Card Details
Rarity: Common
Number: ROS106
Card Type: Action
Card SubType: Attack
Talent: Lightning...
Card Text
Go againThis enters the arena with a verse counter. When it has none, destroy it.Once per turn, when you play an attack action card, remove a verse counter from this. If you do, create a ...
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The next attack action card you play this turn with cost 1 or less gets +3[Power].Card Details
Rarity: Common
Number: ROS110
Card Type: Instant
Talent: Lightning
Cost: 0
Pitch Value: 1
Ar...
Card Text
The next attack action card you play this turn with cost 1 or less gets +3[Power].Card Details
Rarity: Common
Number: ROS110
Card Type: Instant
Talent: Lightning
Cost: 0
Pitch Value: 1
Ar...
Card Text
The next attack action card you play this turn with cost 1 or less gets +2[Power].Card Details
Rarity: Common
Number: ROS111
Card Type: Instant
Talent: Lightning
Cost: 0
Pitch Value: 2
Ar...
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When this attacks, if you've dealt damage this turn, this gets +1[Power] and Go again.Card Details
Rarity: Common
Number: ROS103
Card Type: Action
Card SubType: Attack
Talent: Lightning
C...
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If there are 4 or more Earth cards in your banished zone, Florian gets "If you would create 1 or more aura tokens, instead create that many plus 1."Essence of Earth(You may have Earth Car...
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Go againAt the beginning of your action phase, destroy this.When this leaves the arena, create a Runechant token.Card Details
Rarity: Rare
Number: ROS161
Card Type: Action
Card SubType: A...
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At the beginning of your action phase, destroy this.When this leaves the arena, banish the top card of your deck. If it's a non-attack action card, you may play it this turn as though it ...
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At the beginning of your action phase, destroy this.When this leaves the arena, create a Ponder token.Card Details
Rarity: Rare
Number: ROS210
Card Type: Instant
Card SubType: Aura
Class:...
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Go againAt the beginning of your action phase, destroy this.When this leaves the arena, discard a card then draw a card.Card Details
Rarity: Rare
Number: ROS226
Card Type: Action
Card Sub...
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Go againAt the beginning of your action phase, destroy this.When this leaves the arena, gain 1LIFE.Card Details
Rarity: Rare
Number: ROS230
Card Type: Action
Card SubType: Aura
Class: Gen...
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When this hits a hero, choose a face-down card in their banished zone that was banished by intimidate this turn. Put it into their graveyard.Card Details
Rarity: Majestic
Number: ROS243
C...
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When this hits a hero, choose a face-down card in their banished zone that was banished by intimidate this turn. Put it into their graveyard.Card Details
Rarity: Majestic
Number: ROS243
C...
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Modular (This may be equipped to any equipment zone. It has the subtype of the zone it's equipped to.)Action — 0: Equip this to another equipment zone.Arcane Barrier 1 (If you would be de...
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Modular (This may be equipped to any equipment zone. It has the subtype of the zone it's equipped to.)Action — 0: Equip this to another equipment zone.Arcane Barrier 1 (If you would be de...
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When this is destroyed, you may play your next aura this turn as though it were an instant.Ward 1 (If you would be dealt damage, destroy this to prevent 1 of that damage.)Card Details
Rar...
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When this is destroyed, you may play your next aura this turn as though it were an instant.Ward 1 (If you would be dealt damage, destroy this to prevent 1 of that damage.)Card Details
Rar...
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Look at target hero's hand and arsenal. At the beginning of their next end phase, they discard all cards in their hand and destroy all cards in their arsenal.Search your deck for up to 3 ...
Near Mint condition cards show minimal or no wear from play or handling and will have an unmarked surface, crisp corners, and otherwise pristine edges outside of minimal handling. Near Mint condition cards appear 'fresh out of the pack,' with edges and surfaces virtually free from all flaws. '
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Lightly Played (LP)'
Lightly Played condition cards can have slight border or corner wear, or possibly minor scratches. No major defects are present, and there are less than 4 total flaws on the card. Lightly Played condition foils may have slight fading or indications of wear on the card face. '
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Moderately Played (MP)'
Moderately Played condition cards have moderate wear, or flaws apparent to the naked eye. Moderately Played condition cards can show moderate border wear, mild corner wear, water damage, scratches , creases or fading, light dirt buildup, or any combination of these defects. '
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Heavily Played (HP)'
Heavily Played condition cards exhibit signs of heavy wear. Heavily Played condition cards may include cards that have significant creasing, folding, severe water damage, heavy whitening, heavy border wear, and /or tearing. '
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Damaged (D)'
Damaged condition cards show obvious tears, bends, or creases that could make the card illegal for tournament play, even when sleeved. Damaged condition cards have massive border wear, possible writing or major inking (ex. white-bordered cards with black-markered front borders), massive corner wear, prevalent scratching, folds, creases or tears. '