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Go againThis enters the arena with a verse counter. When it has none, destroy it.Once per turn, when you play an attack action card, remove a verse counter from this. If you do, create a ...
Card Text
Go againAt the beginning of your action phase, destroy this.When this leaves the arena, reveal the top card of your deck. If it's an attack action card, put it into your hand.Card Details...
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If you've played or created an aura this turn, this gets +2[Power].Card Details
Rarity: Common
Number: ROS140
Card Type: Action
Card SubType: Attack
Class: Runeblade
Cost: 1
Pitch Value: ...
Card Text
If you've played or created an aura this turn, this gets +2[Power].Card Details
Rarity: Common
Number: ROS141
Card Type: Action
Card SubType: Attack
Class: Runeblade
Cost: 1
Pitch Value: ...
Card Text
If you've played or created an aura this turn, this gets +2[Power].Card Details
Rarity: Common
Number: ROS142
Card Type: Action
Card SubType: Attack
Class: Runeblade
Cost: 1
Pitch Value: ...
Card Text
If you've played or created an aura this turn, this gets Go again.Card Details
Rarity: Common
Number: ROS150
Card Type: Action
Card SubType: Attack
Class: Runeblade
Cost: 0
Pitch Value: 2...
Card Text
If you've played or created an aura this turn, this gets Go again.Card Details
Rarity: Common
Number: ROS151
Card Type: Action
Card SubType: Attack
Class: Runeblade
Cost: 0
Pitch Value: 3...
Card Text
Go againWhen you deal or are dealt damage, destroy this.When this leaves the arena during your turn, create 3 Runechant tokens.Card Details
Rarity: Common
Number: ROS152
Card Type: Action...
Card Text
Go againWhen you deal or are dealt damage, destroy this.When this leaves the arena during your turn, create 2 Runechant tokens.Card Details
Rarity: Common
Number: ROS153
Card Type: Action...
Card Text
Go againWhen you deal or are dealt damage, destroy this.When this leaves the arena during your turn, create a Runechant token.Card Details
Rarity: Common
Number: ROS154
Card Type: Action
...
Card Text
Destroy an aura you control. If you do, create a Runechant token.Go againCard Details
Rarity: Common
Number: ROS157
Card Type: Action
Class: Runeblade
Cost: 0
Pitch Value: 3
Defense Value...
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Your next Runeblade attack this turn gets +1[Power].Create a Runechant token.Go againCard Details
Rarity: Common
Number: ROS160
Card Type: Action
Class: Runeblade
Cost: 2
Pitch Value: 3
D...
Card Text
Deal 2 arcane damage to target hero.Surge - If this deals more than 2 damage, it gets Go again.Card Details
Rarity: Common
Number: ROS185
Card Type: Action
Class: Wizard
Cost: 1
Pitch Val...
Card Text
Deal 1 arcane damage to any target.Instant -- Discard this: Amp 1 (The next time you would deal arcane damage this turn, instead deal that much plus 1.)Card Details
Rarity: Common
Number:...
Card Text
If this was played from arsenal, it gets Go again.Card Details
Rarity: Common
Number: ROS098
Card Type: Action
Card SubType: Attack
Talent: Lightning
Cost: 0
Pitch Value: 1
Power: 4
Defen...
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If you've played an instant card this chain link, this gets Go again.Card Details
Rarity: Common
Number: ROS089
Card Type: Action
Card SubType: Attack
Talent: Lightning
Cost: 0
Pitch Valu...
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When this defends, you may discard a Lightning card. If you do, return an aura you control to its owner's hand.Blade Break (When the combat chain closes, if this defended, destroy it.)Car...
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Go againAt the beginning of your action phase, destroy this.When this leaves the arena, create an Embodiment of Earth token.Card Details
Rarity: Common
Number: ROS070
Card Type: Action
Ca...
Near Mint condition cards show minimal or no wear from play or handling and will have an unmarked surface, crisp corners, and otherwise pristine edges outside of minimal handling. Near Mint condition cards appear 'fresh out of the pack,' with edges and surfaces virtually free from all flaws. '
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Lightly Played (LP)'
Lightly Played condition cards can have slight border or corner wear, or possibly minor scratches. No major defects are present, and there are less than 4 total flaws on the card. Lightly Played condition foils may have slight fading or indications of wear on the card face. '
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Moderately Played (MP)'
Moderately Played condition cards have moderate wear, or flaws apparent to the naked eye. Moderately Played condition cards can show moderate border wear, mild corner wear, water damage, scratches , creases or fading, light dirt buildup, or any combination of these defects. '
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Heavily Played (HP)'
Heavily Played condition cards exhibit signs of heavy wear. Heavily Played condition cards may include cards that have significant creasing, folding, severe water damage, heavy whitening, heavy border wear, and /or tearing. '
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Damaged (D)'
Damaged condition cards show obvious tears, bends, or creases that could make the card illegal for tournament play, even when sleeved. Damaged condition cards have massive border wear, possible writing or major inking (ex. white-bordered cards with black-markered front borders), massive corner wear, prevalent scratching, folds, creases or tears. '