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If there are 4 or more Earth cards in your banished zone, Florian gets "If you would create 1 or more aura tokens, instead create that many plus 1."Essence of Earth (You may have Earth ca...
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The next action card you play this turn with cost 0 or more gets Go again.Go againCard Details
Rarity: Common
Number: ROS107
Card Type: Action
Talent: Lightning
Cost: 0
Pitch Value: 1
Def...
Card Text
The next action card you play this turn with cost 1 or more gets Go again.Go againCard Details
Rarity: Common
Number: ROS108
Card Type: Action
Talent: Lightning
Cost: 0
Pitch Value: 2
Def...
Card Text
The next action card you play this turn with cost 2 or more gets Go again.Go againCard Details
Rarity: Common
Number: ROS109
Card Type: Action
Talent: Lightning
Cost: 0
Pitch Value: 3
Def...
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Instant -- Destroy this: Gain [1 Resource]. Activate this only if you control an aura permanent with Sigil in its name.Card Details
Rarity: Common
Number: ROS164
Card Type: Equipment
Card...
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Deal X+3 arcane damage to target hero, where X is the number of aura permanents you control with Sigil in their name.Surge - If this deals more than 3 damage, gain 1[Life], then shuffle a...
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Deal X+2 arcane damage to target hero, where X is the number of aura permanents you control with Sigil in their name.Surge -If this deals more than 2 damage, gain 1[Life], then shuffle al...
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Deal X+1 arcane damage to target hero, where X is the number of aura permanents you control with Sigil in their name.Surge -If this deals more than 1 damage, gain 1[Life], then shuffle al...
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Amp 3 (The next time you would deal arcane damage this turn, instead deal that much plus 3.)Go againCard Details
Rarity: Common
Number: ROS192
Card Type: Action
Class: Wizard
Cost: 2
Pitc...
Card Text
Amp 3 (The next time you would deal arcane damage this turn, instead deal that much plus 3.)Go againCard Details
Rarity: Common
Number: ROS192
Card Type: Action
Class: Wizard
Cost: 2
Pitc...
Card Text
Amp 2 (The next time you would deal arcane damage this turn, instead deal that much plus 2.)Go againCard Details
Rarity: Common
Number: ROS193
Card Type: Action
Class: Wizard
Cost: 2
Pitc...
Card Text
Amp 2 (The next time you would deal arcane damage this turn, instead deal that much plus 2.)Go againCard Details
Rarity: Common
Number: ROS193
Card Type: Action
Class: Wizard
Cost: 2
Pitc...
Card Text
Amp 1(The next time you would deal arcane damage this turn, instead deal that much plus 1.)Go againCard Details
Rarity: Common
Number: ROS194
Card Type: Action
Class: Wizard
Cost: 2
Pitch...
Card Text
Amp 1(The next time you would deal arcane damage this turn, instead deal that much plus 1.)Go againCard Details
Rarity: Common
Number: ROS194
Card Type: Action
Class: Wizard
Cost: 2
Pitch...
Card Text
Deal 4 arcane damage to any target.Instant -- Discard this: Amp 1 (The next time you would deal arcane damage this turn, instead deal that much plus 1.)Card Details
Rarity: Common
Number:...
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Deal 3 arcane damage to any target.Instant -- Discard this: Amp 1 (The next time you would deal arcane damage this turn, instead deal that much plus 1.)Card Details
Rarity: Common
Number:...
Card Text
Deal 3 arcane damage to any target.Instant -- Discard this: Amp 1 (The next time you would deal arcane damage this turn, instead deal that much plus 1.)Card Details
Rarity: Common
Number:...
Card Text
Deal 2 arcane damage to any target.Instant -- Discard this: Amp 1 (The next time you would deal arcane damage this turn, instead deal that much plus 1.)Card Details
Rarity: Common
Number:...
Near Mint condition cards show minimal or no wear from play or handling and will have an unmarked surface, crisp corners, and otherwise pristine edges outside of minimal handling. Near Mint condition cards appear 'fresh out of the pack,' with edges and surfaces virtually free from all flaws. '
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Lightly Played (LP)'
Lightly Played condition cards can have slight border or corner wear, or possibly minor scratches. No major defects are present, and there are less than 4 total flaws on the card. Lightly Played condition foils may have slight fading or indications of wear on the card face. '
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Moderately Played (MP)'
Moderately Played condition cards have moderate wear, or flaws apparent to the naked eye. Moderately Played condition cards can show moderate border wear, mild corner wear, water damage, scratches , creases or fading, light dirt buildup, or any combination of these defects. '
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Heavily Played (HP)'
Heavily Played condition cards exhibit signs of heavy wear. Heavily Played condition cards may include cards that have significant creasing, folding, severe water damage, heavy whitening, heavy border wear, and /or tearing. '
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Damaged (D)'
Damaged condition cards show obvious tears, bends, or creases that could make the card illegal for tournament play, even when sleeved. Damaged condition cards have massive border wear, possible writing or major inking (ex. white-bordered cards with black-markered front borders), massive corner wear, prevalent scratching, folds, creases or tears. '