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Once per Turn Action — [1 Resource]: AttackIf you've played a Lightning card this turn, this card's attacks get +1POWER and go again.Card Details
Rarity: Token
Number: ROS009
Card Type: W...
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(You start the game with this in the arena when playing a Rosetta limited format.)Instant -- [2 Resource]: Prevent the next 1 damage that would be dealt to you this turn by a source of yo...
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Once per Turn Action —[2 Resources]: AttackIf you've played or created an aura this turn, this gets +2POWER.Card Details
Rarity: Token
Number: ROS003
Card Type: Weapon
Card SubType: Sword...
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At the beginning of your end phase, destroy this and draw a card.Card Details
Rarity: Token
Number: ROS027 // ROS237
Card Type: Token
Card SubType: Aura
Class: Generic
Artist: Henrique Li...
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Instant -- Destroy this: Until end of turn, whenever an aura permanent you control with Sigil in its name leaves the arena, amp 1. (The next time you would deal arcane damage this turn, i...
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Instant -- [1 Resource], destroy this: Instant cards you play this turn get Go again.Arcane Barrier 1 (If you would be dealt arcane damage, you may pay [1 Resource] to prevent 1 of that d...
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Legendary (You may only have 1 Will of Arcana in your deck.)When this is pitched, amp 1. (The next time you would deal arcane damage this turn, instead deal that much plus 1.)Card Details...
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When this defends together with an attack action card and a non-attack action card, the attacking hero discards a card and you draw a card.Blade Break (When the combat chain closes, if th...
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When you play an attack action card or activate a weapon attack, destroy this and deal 1 arcane damage to target opposing hero.Card Details
Rarity: Token
Number: ROS162
Card Type: Token
C...
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When you play an attack action card or activate a weapon attack, destroy this and deal 1 arcane damage to target opposing hero.Card Details
Rarity: Token
Number: ROS162
Card Type: Token
C...
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This card's [Damage] is equal to the number of equipment you control with Arcanite in their name.Spellvoid X, where X is the number of equipment you control with Arcanite in their name.Gu...
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Legendary (You may only have 1 Will of Arcana in your deck.)When this is pitched, amp 1.Card Details
Rarity: Fabled
Number: ROS000
Card Type: Resource
Card SubType: Gem
Class: Wizard
Pitc...
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Aurora Specialization (You may only have this in your deck if your hero is Aurora.)Whenever you Go again this turn, deal 1 arcane damage to any target.The next action card you play this t...
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Amp X, where X is the total [Life] you've gained this turn.Meld (You may play 1 or both halves of this card. Each costs 0.)Gain 1[Life]Card Details
Rarity: Majestic
Number: ROS017
Card Ty...
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Oscilio Specialization (You may only have this in your deck if your hero is Oscilio.)At the beginning of your action phase, destroy this.When this leaves the arena, draw a card.Card Detai...
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When this defends, if there are 4 or more Earth cards in your banished zone, create an Embodiment of Earth token. Temper (When the combat chain closes, if this defended, put a -1[Defense]...
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If there are 4 or more Earth cards in your banished zone, this gets +4[Power].Decompose - When this attacks, you may banish 2 Earth cards and an action card from your graveyard. If you do...
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If there are 4 or more Earth cards in your banished zone, this gets +4[Power].Decompose - When this attacks, you may banish 2 Earth cards and an action card from your graveyard. If you do...
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Go againAt the beginning of your end phase, create an Embodiment of Earth token. Then, if you haven't banished an Earth card this turn, destroy this.Card Details
Rarity: Majestic
Number: ...
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Go againAt the beginning of your end phase, create an Embodiment of Earth token. Then, if you haven't banished an Earth card this turn, destroy this.Card Details
Rarity: Majestic
Number: ...
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Arcane Shelter 1 (If you would be dealt arcane damage, destroy this to prevent 1 of that damage.)When this leaves the arena, create an Embodiment of Earth token.Card Details
Rarity: Marve...
Near Mint condition cards show minimal or no wear from play or handling and will have an unmarked surface, crisp corners, and otherwise pristine edges outside of minimal handling. Near Mint condition cards appear 'fresh out of the pack,' with edges and surfaces virtually free from all flaws. '
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Lightly Played (LP)'
Lightly Played condition cards can have slight border or corner wear, or possibly minor scratches. No major defects are present, and there are less than 4 total flaws on the card. Lightly Played condition foils may have slight fading or indications of wear on the card face. '
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Moderately Played (MP)'
Moderately Played condition cards have moderate wear, or flaws apparent to the naked eye. Moderately Played condition cards can show moderate border wear, mild corner wear, water damage, scratches , creases or fading, light dirt buildup, or any combination of these defects. '
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Heavily Played (HP)'
Heavily Played condition cards exhibit signs of heavy wear. Heavily Played condition cards may include cards that have significant creasing, folding, severe water damage, heavy whitening, heavy border wear, and /or tearing. '
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Damaged (D)'
Damaged condition cards show obvious tears, bends, or creases that could make the card illegal for tournament play, even when sleeved. Damaged condition cards have massive border wear, possible writing or major inking (ex. white-bordered cards with black-markered front borders), massive corner wear, prevalent scratching, folds, creases or tears. '