Card Text
If there are 4 or more Earth cards in your banished zone, this gets +4[Power].Card Details
Rarity: Common
Number: ROS058
Card Type: Action
Card SubType: Attack
Talent: Earth
Cost: 2
Pitch...
Card Text
If there are 4 or more Earth cards in your banished zone, this gets +4[Power].Card Details
Rarity: Common
Number: ROS058
Card Type: Action
Card SubType: Attack
Talent: Earth
Cost: 2
Pitch...
Card Text
If there are 4 or more Earth cards in your banished zone, this gets +4[Power].Card Details
Rarity: Common
Number: ROS059
Card Type: Action
Card SubType: Attack
Talent: Earth
Cost: 2
Pitch...
Card Text
If there are 4 or more Earth cards in your banished zone, this gets +4[Power].Card Details
Rarity: Common
Number: ROS059
Card Type: Action
Card SubType: Attack
Talent: Earth
Cost: 2
Pitch...
Card Text
If there are 4 or more Earth cards in your banished zone, this gets +4[Power].Card Details
Rarity: Common
Number: ROS060
Card Type: Action
Card SubType: Attack
Talent: Earth
Cost: 2
Pitch...
Card Text
If there are 4 or more Earth cards in your banished zone, this gets +4[Power].Card Details
Rarity: Common
Number: ROS060
Card Type: Action
Card SubType: Attack
Talent: Earth
Cost: 2
Pitch...
Card Text
Go againAt the beginning of your action phase, destroy this.When this leaves the arena, create an Embodiment of Earth token.Card Details
Rarity: Marvel
Number: ROS070
Card Type: Action
Ca...
Card Text
Instant -- [1 Resource], destroy this: Instant cards you play this turn get Go again.Arcane Barrier 1 (If you would be dealt arcane damage, you may pay [1 Resource] to prevent 1 of that d...
Card Text
If the last action card you played this turn was Lightning, this and the next action card you play this turn get Go again.Card Details
Rarity: Majestic
Number: ROS074
Card Type: Action
Ca...
Card Text
When this attacks, you may play a non-attack action card this chain link as though it were an instant.Card Details
Rarity: Majestic
Number: ROS075
Card Type: Action
Card SubType: Attack
T...
Card Text
When this attacks, the next time you play an instant card this chain link, you may return this to its owner's hand.Card Details
Rarity: Majestic
Number: ROS076
Card Type: Action
Card SubT...
Card Text
Amp 1 (The next time you would deal arcane damage this turn, instead deal that much plus 1.)Card Details
Rarity: Majestic
Number: ROS078
Card Type: Instant
Talent: Lightning
Cost: 0
Pitch...
Card Text
Amp 1 (The next time you would deal arcane damage this turn, instead deal that much plus 1.)Card Details
Rarity: Majestic
Number: ROS078
Card Type: Instant
Talent: Lightning
Cost: 0
Pitch...
Card Text
Choose up to 2 attack action cards with cost 0 or more on the active chain link. Return them to their owner's hand when the chain link resolves.Card Details
Rarity: Rare
Number: ROS085
Ca...
Card Text
Choose up to 2 attack action cards with cost 1 or more on the active chain link. Return them to their owner's hand when the chain link resolves.Card Details
Rarity: Rare
Number: ROS086
Ca...
Card Text
Choose up to 2 attack action cards with cost 1 or more on the active chain link. Return them to their owner's hand when the chain link resolves.Card Details
Rarity: Rare
Number: ROS086
Ca...
Card Text
Choose up to 2 attack action cards with cost 2 or more on the active chain link. Return them to their owner's hand when the chain link resolves.Card Details
Rarity: Rare
Number: ROS087
Ca...
Card Text
Choose up to 2 attack action cards with cost 2 or more on the active chain link. Return them to their owner's hand when the chain link resolves.Card Details
Rarity: Rare
Number: ROS087
Ca...
Card Text
Arcane Shelter 1 (If you would be dealt arcane damage, destroy this to prevent 1 of that damage.)When this leaves the arena, create an Embodiment of Lightning token.Card Details
Rarity: M...
Card Text
At the beginning of your action phase, destroy this.When this leaves the arena, create an Embodiment of Lightning token.Card Details
Rarity: Marvel
Number: ROS113
Card Type: Instant
Card ...
Card Text
When this defends together with an attack action card and a non-attack action card, the attacking hero discards a card and you draw a card.Blade Break (When the combat chain closes, if th...
Card Text
When this hits a hero, you may destroy an aura you control. If you do, they discard a card.Card Details
Rarity: Majestic
Number: ROS117
Card Type: Action
Card SubType: Attack
Class: Runeb...
Card Text
The next Runeblade attack action card you play this turn gets Overpower and "If you've played or created an aura this turn, this gets Go again."Go againCard Details
Rarity: Majestic
Numbe...
Card Text
The next Runeblade attack action card you play this turn gets Overpower and "If you've played or created an aura this turn, this gets Go again."Go againCard Details
Rarity: Majestic
Numbe...
Near Mint condition cards show minimal or no wear from play or handling and will have an unmarked surface, crisp corners, and otherwise pristine edges outside of minimal handling. Near Mint condition cards appear 'fresh out of the pack,' with edges and surfaces virtually free from all flaws. '
'
'
'
Lightly Played (LP)'
Lightly Played condition cards can have slight border or corner wear, or possibly minor scratches. No major defects are present, and there are less than 4 total flaws on the card. Lightly Played condition foils may have slight fading or indications of wear on the card face. '
'
'
'
Moderately Played (MP)'
Moderately Played condition cards have moderate wear, or flaws apparent to the naked eye. Moderately Played condition cards can show moderate border wear, mild corner wear, water damage, scratches , creases or fading, light dirt buildup, or any combination of these defects. '
'
'
'
Heavily Played (HP)'
Heavily Played condition cards exhibit signs of heavy wear. Heavily Played condition cards may include cards that have significant creasing, folding, severe water damage, heavy whitening, heavy border wear, and /or tearing. '
'
'
'
Damaged (D)'
Damaged condition cards show obvious tears, bends, or creases that could make the card illegal for tournament play, even when sleeved. Damaged condition cards have massive border wear, possible writing or major inking (ex. white-bordered cards with black-markered front borders), massive corner wear, prevalent scratching, folds, creases or tears. '